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Thread Statistics | Show CCP posts - 2 post(s) |

Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.12 10:22:00 -
[1]
People saying this is terrible are not looking at what it's meant to be. The carrier jump bonus and warfare links make it the flagship for a fleet of carriers rather than a regular supercarrier. Given that the NPC variant of this IS a flagship, the design is understandable and as a caldari carrier 5 pilot, I'll cross train to fly it.
I will agree that DCU bonus is really weird and needs to go.
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Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.12 11:52:00 -
[2]
Originally by: Killerhound Just some numbers:
Base jumping range of a Carrier: 6.5 Ly Base jumping range of a Super Carrier: 5Ly
Makes it to a 5*1.3=6.5 LY so same range as a Carrier.
Ok with you so far.
Originally by: Killerhound
About that weird thing of carrier commander thingy. Well all other Carriers already have warfare links on them. So why risk a 20b ship, which will for sure be instantly primary in a fight, if you can have a carrier doing exactly the same thing. I dont get that point.
Carriers can use one warfare link, and there are smaller alliances which field only one fleet (a combined capital/sub capital fleet) - so you could have one person with (theoretically) 5 maxed out warfare links.
You're trying to say 'why fly command ships when drakes can use a warfare link' and the answer to that one should be obvious.
Originally by: Killerhound Especially you have to consider that in many situations a large part of any cap fleet there are a number of pilots that dont have capital jump drive operations V neither for Carrier nor Super Carrier.
You mean JDC5 (and I'm guessing you don't do a lot of jumps)
Originally by: Killerhound
So you have anyway to jump while calculating for those pilots. You end up having some players with enormous jumping range which well they wont use anyway since noone wants to stay alone on the battlefield when 15 Titans are face to face with you.
So what you are saying is no one would fly this ship without a massive support fleet (including other supercarriers and titans)
Yes.. that's the entire point of the ship.
Originally by: Killerhound
The only purpose of greater range is and will always be logistic.
Welp 
Originally by: =Killerhound But I love the fact that people are willing to risk the ship for such tactics, which on the other side gives a lot of hungry and worn off PVPers the chance to get a supercapital kill for nearly free :).
It wouldn't be used in PvP without a comprehensive support fleet, but that's true of ALL supercaps.
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Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.13 00:30:00 -
[3]
Originally by: Rime Unless the intended role is ratting, I'll throw something on the stack. Reasoning follows the recommendation Special Ability:
- 200% Drone, Fighter, Fighter-bomber damage (as suggested earlier in the thread)
Amarr Carrier Skill Bonuses:
- Can deploy 1 additional Fighters or Fighter Bombers per level (as suggested earlier in the thread)
- 7.5% bonus to gang members' capacitor recharge rate per level
- 5% bonus to capacitor recharge rate per level [personal, stacks with above bonus]
Caldari Carrier Skill Bonuses:
- Can fit 1 additional Warfare Link module per level
- 50% bonus to Capital Energy and Shield transfer range per level
- 5% bonus to all shield resists per level
- 5% bonus to effectiveness of Siege Warfare Links per level
- (alternatively, 7.5% bonus to Shield recharge rate bonus per level)
Role Bonus:
- 99% reduction in CPU need for Warfare Link modules
- Can fit Projected Electronic Counter Measures
- 200% bonus to Fighter or Fighter Bomber control range
- Immune to all forms of Electronic Warfare
------ The last patch revamping faction ships solidified the role each pirate faction had. The Revenant should reflect this. Their subcaps are shield-tanking laser boats with generous capacitor.
If this is supposed to be a flagship, then let's emphasize the faction's strengths. The capacitor recharge bonus from the Avatar alone with its own recharge bonus, mixed with the Wyvern's signature shield-tanking and the Skirmish line of buffs will aid any shield fleet it joins with. (The shield recharge alternative is a grasp at an alternative bonus besides adding % shield HP, which isn't as good a bonus until it's fixed)
I thought about jump portals, but there's no reason to usurp the unique role Titans have on that they'll always be called upon to do. Under no circumstance should a Super capital-not even a SC worse than a Hel-be allowed to utilize covert cynos. I thought about a bonus to smart bombs, but super carriers really don't need an easier way to deal with interdictors and bubbles.
The marauder bonus suggested early in the thread is excellent: it helps cut down on the lag and makes Drone Control Units tempting to fit.
Throwing my support behind this - Half as many fighter bombers at 200% damage is a good parallel to other Sansha ships and it's other abilities retain it's role as a flag ship.
If I had to remove anything from the list for balance reasons, it would be the bonus to CET and CST's. (because a flagship is one that gets repaired, not one that repairs).
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Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.14 04:37:00 -
[4]
Originally by: El Mauru Edited by: El Mauru on 13/11/2010 21:16:58 Holy ****- the amount of people posting in here demanding this to be a super-PWN-mobile is annoying at best.
It looks like CCP envisioned this to be a hot-drop/passive support boat, which is all fine and dandy in my book.
Sorry, the warfare links bonus makes it a 'SC/command ship hybrid'. It's a command ship for a capital fleet.
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Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.26 12:17:00 -
[5]
Originally by: wizard87 I like what you're attempting with the range bonus special ability, by suggesting that this is an independently operating SC with more mobility, but there have to be better ways of achieving that
It's not an independent ship, it's a flag ship.
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Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.27 01:04:00 -
[6]
Originally by: wizard87
Originally by: Doctor Ungabungas
Originally by: wizard87 I like what you're attempting with the range bonus special ability, by suggesting that this is an independently operating SC with more mobility, but there have to be better ways of achieving that
It's not an independent ship, it's a flag ship.
I saw no flags on the trailer... I think start a threadnaught about it.
I was originally going to go with some kind of sick burn here, but then I realised you're ESL so here's some info about the flag ship as a concept: http://en.wikipedia.org/wiki/Flagship
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Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.12.11 05:15:00 -
[7]
Originally by: davet517 Might as well quit raving about the tank. It is very clear from the design that this is intended to be a solo-ganker, and not intended for fleet work. They do not want to see blobs of these roaming around.
I'm sure all of the solo gank ships fit warfare links.
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